The husband has plans for tomorrow, so the kids and I are going to play us a game of Heroclix. The thirteen-year-old, who always wants more figures, wants a 10,000 point game. I am pretty sure that the eight-year-old won't last 10,000 points, even with the Extra Easy House Rules, as listed below. I'm actually not even sure that we have enough pieces for a three-person game of 10,000 points each, but the thirteen-year-old assures me that we do. She's probably right.
The Extra Easy House Rules:
1. No pushing. ("Pushing" means that you can't use the same piece two turns in a row without giving it a click of damage. You're supposed to put tokens near each piece to keep track of which ones have been moved last.) Pushing is a pain in the neck, just because of the tokens. Actually, "no pushing" isn't quite accurate. We don't use the same piece two turns in a row, but we won't be anal about it. It's more of an informal thing.
2. No rolling to pull away. (That's when you want to move a piece that's standing next to an enemy piece and you have to roll to see whether the other guy stepped on your cape and tripped you so you couldn't do it.) There will be arguing on this one because the thirteen-year-old likes that rule, and if she can sway her sister we will use it.
3. Powers are assumed off unless you say they're on. You have until the end of your turn to decide. This stops so much arguing, you wouldn't believe it.
4. If any player decides they're tired of playing and want to quit, we assume that their team has been hit by paralyzing gas and their pieces are fair game for the other players. A bloodbath then ensues against the helpless heroes who have been abandoned by their general.
5. The Deadpool rule--whoever has Deadpool, also has to have Bob. Bob can be any Hydra guy you like. This doesn't make the game easier but it does make it more fun.
Also, we will be eating cheese popcorn, almond M&Ms, and strawberry Twizzlers, of which we currently have a 4-pound box.
2 comments:
that sounds awesome
It's always fun, but the games take so long (the way we play) that we don't do it all that often.
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